AI Insights · Timothy · July 2024
Top 5 2D Realistic Games on Android in Latin America Q2 2024
The top 5 2D realistic games on Android in Latin America during Q2 2024 saw varying trends in downloads, revenue, and active users, showcasing diverse performance dynamics across the region.
During the second quarter of 2024, the performance of the top 5 2D realistic games on Android in Latin America demonstrated dynamic trends in downloads, revenue, and weekly active users. Here’s a closer look at how each game fared:
Dream League Soccer 2024 from First Touch Games Ltd. experienced a notable upward trend in downloads, starting at approximately 201K in the first week of April and steadily climbing to about 313K by the end of June. Revenue exhibited a relatively stable pattern, fluctuating around the $50K to $59K range, peaking at roughly $59K in the second week of June. The game's weekly active users also saw a gradual increase, beginning with around 5.3M and reaching approximately 5.8M by the end of the quarter.
8 Ball Pool by Miniclip.com showed consistent performance in downloads, starting at roughly 316K in early April and rising to about 447K by the end of June. The game’s revenue remained relatively stable, oscillating between $45K and $54K, with the highest revenue recorded at around $54K in the final week of June. Weekly active users for this game showed slight fluctuations, starting at approximately 4.7M and ending at around 4.4M.
Evony: The King's Return from TG Inc. saw a significant increase in downloads, beginning at about 55K in the first week of April and rising to approximately 118K by the end of the quarter. Revenue for the game remained fairly consistent, mostly ranging between $45K and $57K, peaking at around $57K in the last week of June. The weekly active users saw a steady increase, starting from approximately 248K and reaching about 375K by the end of June.
Rise of Castles: Ice and Fire by Long Tech Network Limited had a more modest performance in terms of downloads, starting at around 3.8K in early April and declining to roughly 668 by the end of June. The game's revenue fluctuated between $23K and $35K, peaking at around $35K in late April. Weekly active users showed a gradual decline, starting at approximately 41K and dropping to about 28K by the end of the quarter.
Wartune Ultra from 7road International HK Limited saw a decrease in downloads over the quarter, starting at around 12K in the first week of April and declining to approximately 4K by the end of June. Revenue also showed a downward trend, beginning at around $43K and dropping to about $21K by the end of June.
For more detailed insights and data, visit Sensor Tower.